Post by Lady Cattenborough on Oct 28, 2012 2:45:51 GMT -5
Calic'a'Glas, or simply Calic, is a large, varied place, surrounded on three sides by a beautiful sea. As such, it is subject to a maritime climate - cool summers, and mild winters. There used to be humans there, but they have long since gone, leaving in their wake stone bridges, crumbling buildings, old walls and deforested areas. It is split into four main biomes.
Alpine
To the far north, beyond the highlands, there are tall, alpine mountains. Conifers grow there, and it is generally cooler there than in the rest of the land. There is some permafrost, and the animals there are hardy. Beyond that lay the Barbary lands – little is known about it, but it is separated from Calic'a'Glas by a low, stone wall left by the long-gone human race. Any wolf that crosses from Calic to the Barbary lands is never seen again.
The Alpine mountains are mostly covered in beautiful moss and heather in the warm months, and cold snow for three quarters of the year. It is not an easy place for wolves to live, but it is not impossible, when banding together.
Common Game
The Highlands[/u]
Rugged, green land covered in mountains. Most of the water in Calic flows down from these highlands, far to the north by the alps. It is forested, but not heavily so, with valleys, lakes and a whole lot of sheep and goats. In summer, the heather turns them brilliant purple, and it is lush, green and hospitable. In the winter, however, it is slippery, dangerous and prone to blizzard.
Common Game
The Lowlands[/u]
By far the easiest place to live, the lowlands are mostly forested, more temperate than the highlands. Large prey species can be easily found in the lowlands, especially deer and boar. In summer, it is wet, green and misty, and in winter, it is only mildly cold, although still snowy. There are a lot of ruins of stone buildings, and patches of land lined with stone walls and overgrowing hedges. Calic is taking the land back, and trees are starting to reappear in the deforested areas. It is a relatively hilly area, but dramatically flat compared to the highlands and alps.
Common Game
The Moors[/u]
The moors, or the heathlands, are the large, more or less flat plains down by the southern ocean and the white, chalk cliffs. There are forests, here and there, in clusters by rivers, but it is mostly flat, with little large game to feed on. There are dangerous peat bogs in the trees, which can kill a wolf not watching their footing.
Common Game
Miniature Biomes[/u]
These are not full, widespread biomes like the rest, but small, localised ones with a prominent feature.
Lighthouse Promontory
On the west side, bordering the lowlands, is a large promontory. It is mostly scrubby moor, with few trees, and at the end on the coast is a large, crumbling ruin of an old lighthouse. It provides adequate overnight shelter, but is mostly avoided due to it having a weird, scary atmosphere.
The Beaches
Scattered along the coastline are beaches and their associated coastal scrub. Oftentimes their importance is downplayed, however, the ocean is critical for lone wolves. It provides carrion for food regardless of the time of year, ranging from fish, to birds, to seals and even cetaceans like right whale calves and dolphins. The dunes can provide shelter, and the plants in the coastal scrub hold the sand tightly enough that shallow burrows can be dug for temporary shelter.
The White Cliffs
During the summer, the chalk cliffs the land is named for house thousands of nesting seabirds. They make excellent prey for wolves, as to their chicks and eggs. The cliffs themselves are riddled with accessible caves, although a non-observant wolf who enters one too close to the beach below risks drowning when the tide comes in. They are riddled with the fossils of long-dead animals, some small shells and others enormous and frightening.
Alpine
To the far north, beyond the highlands, there are tall, alpine mountains. Conifers grow there, and it is generally cooler there than in the rest of the land. There is some permafrost, and the animals there are hardy. Beyond that lay the Barbary lands – little is known about it, but it is separated from Calic'a'Glas by a low, stone wall left by the long-gone human race. Any wolf that crosses from Calic to the Barbary lands is never seen again.
The Alpine mountains are mostly covered in beautiful moss and heather in the warm months, and cold snow for three quarters of the year. It is not an easy place for wolves to live, but it is not impossible, when banding together.
Common Game
- Caribou (in summer)
- Elk (in summer)
- Goats
- Sheep
- Moose (in summer)
- Hares
The Highlands[/u]
Rugged, green land covered in mountains. Most of the water in Calic flows down from these highlands, far to the north by the alps. It is forested, but not heavily so, with valleys, lakes and a whole lot of sheep and goats. In summer, the heather turns them brilliant purple, and it is lush, green and hospitable. In the winter, however, it is slippery, dangerous and prone to blizzard.
Common Game
- White-tailed deer (in summer)
- Goats
- Sheep
- Hares
- Cottontail rabbits
- Field mice
- Black Rats
- Moose (in summer)
- Boar
The Lowlands[/u]
By far the easiest place to live, the lowlands are mostly forested, more temperate than the highlands. Large prey species can be easily found in the lowlands, especially deer and boar. In summer, it is wet, green and misty, and in winter, it is only mildly cold, although still snowy. There are a lot of ruins of stone buildings, and patches of land lined with stone walls and overgrowing hedges. Calic is taking the land back, and trees are starting to reappear in the deforested areas. It is a relatively hilly area, but dramatically flat compared to the highlands and alps.
Common Game
- White-tailed Deer (all year)
- Fallow Deer (all year)
- Elk (in winter)
- Boar
- Black rats
- Field Mice
- Feral water deer
- Feral pigs
- Sheep
- Goats
- Cottontail rabbits
The Moors[/u]
The moors, or the heathlands, are the large, more or less flat plains down by the southern ocean and the white, chalk cliffs. There are forests, here and there, in clusters by rivers, but it is mostly flat, with little large game to feed on. There are dangerous peat bogs in the trees, which can kill a wolf not watching their footing.
Common Game
- Cottontail rabbits
- Field mice
- Black rats
- Goats
- Sheep
- White-tailed deer (all year, especially common in winter)
Miniature Biomes[/u]
These are not full, widespread biomes like the rest, but small, localised ones with a prominent feature.
Lighthouse Promontory
On the west side, bordering the lowlands, is a large promontory. It is mostly scrubby moor, with few trees, and at the end on the coast is a large, crumbling ruin of an old lighthouse. It provides adequate overnight shelter, but is mostly avoided due to it having a weird, scary atmosphere.
The Beaches
Scattered along the coastline are beaches and their associated coastal scrub. Oftentimes their importance is downplayed, however, the ocean is critical for lone wolves. It provides carrion for food regardless of the time of year, ranging from fish, to birds, to seals and even cetaceans like right whale calves and dolphins. The dunes can provide shelter, and the plants in the coastal scrub hold the sand tightly enough that shallow burrows can be dug for temporary shelter.
The White Cliffs
During the summer, the chalk cliffs the land is named for house thousands of nesting seabirds. They make excellent prey for wolves, as to their chicks and eggs. The cliffs themselves are riddled with accessible caves, although a non-observant wolf who enters one too close to the beach below risks drowning when the tide comes in. They are riddled with the fossils of long-dead animals, some small shells and others enormous and frightening.